Baby Steps Includes Among the Most Significant Decisions I Have Ever Faced in a Game
I've dealt with some challenging decisions in video games. Some of my decisions in Life is Strange series continue to trouble me. Ghost of Tsushima's ending section prompted me to set down my controller for around ten minutes while I thought through my choices. I am accountable for numerous Krogan fatalities in the Mass Effect series that I would love to reverse. None of those moments hold a candle to what now might be the hardest choice I’ve had to make in gaming — and it has to do with a giant staircase.
Baby Steps, the latest game from the makers of Ape Out, is hardly a decision-focused experience. Certainly not in the conventional way. You simply have to explore a vast game world as the protagonist Nate, a onesie-wearing manchild who can hardly stay upright on his unsteady feet. It seems like one big ragebait joke, but Baby Steps game’s appeal is in its deceptively impactful story that will surprise you when you least anticipate it. There’s no moment that showcases that quality like one major choice that I keep reflecting on.
Spoiler Warning
A bit of context is needed at this point. Baby Steps game starts when Nate is transported from his parents’ basement and into a fictional universe. He immediately finds that walking through it is a difficulty, as a lifetime spent as a sedentary person have deteriorated his physical condition. The humorous physicality of it all comes from gamers directing Nate gradually, trying to prevent him from falling over.
Nate requires assistance, but he has problems articulating that to anyone. Throughout his hero’s journey, he encounters a cast of eccentric characters in the world who everyone tries to help him out. A composed outdoorsman attempts to offer Nate a navigation aid, but he uncomfortably rejects in the game’s best laugh-out-loud moment. When he falls into an unavoidable hole and is offered a ladder, he attempts to act casual like he can manage alone and truly prefers to be confined in the cavity. As the plot unfolds, you see numerous frustrating vignettes where Nate creates additional difficulties because he’s not confident enough to take support.
The Ultimate Choice
That comes to a head in Baby Steps’s single genuine instance of selection. As Nate gets close to finishing his journey, he finds that he must ascend of a snow-capped peak. The default guardian of the world (who Nate has consistently evaded up to this point) appears to let him know that there are two ways up. If he’s prepared for difficulty, he can opt for a particularly extended and dangerous hiking trail named The Challenge. It is the most intimidating challenge Baby Steps game has to offer; attempting it appears unwise to any person.
But there’s a second option: He can merely climb a enormous coiled steps in its place and arrive at the peak in a few minutes. The single stipulation? He’ll have to call the groundskeeper “Master” from now on if he chooses the simple path.
A Painful Choice
I am absolutely sincere when I say that this is an difficult selection in context. It’s the totality of Nate's self-consciousness about himself culminating in a particularly bizarre situation. An element of Nate's story is revolves around the truth that he’s insecure of his body and his masculinity. Every time he sees that dashing hiker, it’s a painful recollection of everything he’s not. Taking on The Manbreaker could be a time where he can show that he’s as able as his one-sided rival, but that path is likely laden with more embarrassing pratfalls. Is it justified striving just to demonstrate something?
The steps, on the other hand, provide Nate with another significant opportunity to either accept or reject help. The user doesn't get to decide in about they turn away a map, but they can decide to give Nate a break and choose the staircase. It ought to be an easy choice, but Baby Steps is devilishly clever about creating doubt each time you find a gift horse. The environment includes planned obstacles that transform an easy path into a obstacle suddenly. Could the steps an additional deception? Might Nate arrive at the peak just to be disappointed by a final joke? And more concerning, is he willing to be emasculated once again by being made to address some weirdo Lord?
No Right or Wrong
The brilliance of that instant is that there’s no right or wrong answer. Either one brings about a authentic instance of personal growth and therapeutic resolution for Nate. If you choose to tackle The Manbreaker, it’s an philosophical victory. Nate at last receives a opportunity to demonstrate that he’s as competent as everyone else, consciously choosing a challenging way rather than enduring one that he has no alternative but to take. It’s challenging, and maybe ill-advised, but it’s the moment of strength that he needs.
But there’s no disgrace in the staircase too. To choose that path is to at last permit Nate to take support. And when he does, he finds that there’s no real catch in store for him. The stairs aren’t a prank. They go on for a long time, but they’re straightforward to ascend and he does not fall completely down if he trips. It’s a straightforward ascent after lengthy difficulty. Partway through, he even has a conversation with the trekker who has, naturally, opted for The Obstacle. He strives to appear composed, but you can tell that he’s worn out, quietly regretting the needless difficulty. By the time Nate gets to the top and has to fulfill his obligation, hailing his new Lord, the deal hardly seems so nasty. Who has concern for humiliation by this freak?
Personal Reflection
During my game, I chose the staircase. A portion of my thinking just {wanted to call